October 15, 2026
Bones & Armatures
- Added
Added a bone tool for creating skeletal armatures — rig characters with connected bone chains and pose them using FK rotation or IK dragging.
- Added
Bind any scene object to a bone so it follows the armature's pose automatically.
- Added
Per-bone customization: choose a color, width, and shape (triangle, stick, diamond, or rectangle) for each bone in the overlay.
- Added
Rotation and translation constraints to limit how far a bone can move during posing.
- Added
Bi-directional bone extrusion — extend chains forward from the tip or backward from the joint.