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Changelog

Everything we've added, improved, and fixed, in order.

October 2026

October 15, 2026

Bones & Armatures

  • Added

    Added a bone tool for creating skeletal armatures — rig characters with connected bone chains and pose them using FK rotation or IK dragging.

  • Added

    Bind any scene object to a bone so it follows the armature's pose automatically.

  • Added

    Per-bone customization: choose a color, width, and shape (triangle, stick, diamond, or rectangle) for each bone in the overlay.

  • Added

    Rotation and translation constraints to limit how far a bone can move during posing.

  • Added

    Bi-directional bone extrusion — extend chains forward from the tip or backward from the joint.

October 15, 2026

Object Snapping, and Library & Puppet Warp Fixes

  • Added

    Added object snapping for the Select and Transform tools — align moved objects to nearby edges and centers, with a magnet toggle in the properties panel.

  • Improved

    Library previews now show symbols nested inside other symbols, and text objects.

  • Improved

    Puppet Warp textures stay sharper when zoomed in or scaled up, with a new quality setting.

  • Improved

    Arrow-key nudging now scales with zoom level for finer control when zoomed in.

  • Fixed

    Fixed the Transform tool's anchor point lagging behind when switching to a different object mid-drag.

October 12, 2026

Crisp Pixels for Bitmap Assets

  • Added

    Per-asset "Crisp pixels" toggle for bitmap images. Enable nearest-neighbor filtering to keep pixel art sharp at any zoom level.

October 12, 2026

Mobile and tablet fixes

  • Improved

    Various fixes and improvements for mobile and tablet devices.

October 11, 2026

Library Improvements

  • Added

    Import SVG files into the library as symbols with full support for paths, shapes, text, gradients, and transforms.

  • Added

    Symbol previews now show the actual content of each symbol in the library panel.

  • Added

    Multi-select assets with Ctrl/Cmd+click and Shift+click, with bulk delete and move to folder.

  • Added

    Import button in the library toolbar for quick access to the file picker.

  • Added

    Dragging files from your OS now automatically opens the library panel.

  • Improved

    Grid view now separates folders from assets for better organization.

  • Improved

    Context menu now supports multi-select actions like bulk delete and place on stage.

October 10, 2026

History Panel and Custom Macros

  • Added

    Added a History panel that shows all your actions with the ability to jump back to any previous state.

  • Added

    Added custom macros — select actions from your history, save them as a macro, and assign a keyboard shortcut to replay them instantly.

October 10, 2026

Puppet Warp, Text tools, and Export & Import

  • Added

    Added the Puppet Warp tool — pin objects and drag to deform them with a mesh-based warp.

  • Added

    Added the Text tool — click to place point text or drag to create an area text box with word wrap.

  • Added

    Added a text properties panel with font family, size, bold, italic, color, alignment, line height, and letter spacing controls.

  • Added

    Added seven bundled fonts: Inter, Roboto, Playfair Display, Fira Code, and Pacifico.

  • Added

    Export entire projects or individual scenes from the dashboard.

  • Added

    Import projects or add scenes to existing ones from exported files.

October 8, 2026

Tablet and mobile support

  • Added

    Added responsive layout for tablets and mobile devices with touch-friendly controls.

  • Added

    Added pinch-to-zoom and two-finger pan on touch devices.

  • Improved

    Improved all panels, dialogs, and menus to adapt to smaller screens. More fixes and features are on the way.

October 7, 2026

Brush and eraser tools

  • Added

    Added a new brush tool for drawing variable-width strokes with pressure sensitivity and customizable presets.

  • Added

    Added an eraser tool for removing parts of drawn strokes on the merge canvas.

October 6, 2026

Pro plan and improvements

  • Added

    Introduced the Pro plan at $15/month with unlimited projects, unlimited scenes, and more.

  • Improved

    Added stability and security improvements across the app.

October 4, 2026

Transform tool selection fix

  • Fixed

    Fixed the Transform tool's selection box staying in place while scrubbing the timeline on a tweened object, instead of following it the way the Select tool already did.

October 3, 2026

Multiple cameras in one scene

  • Added

    Added support for multiple cameras in a single scene — add as many as you need, each with its own name, size, and position, so you no longer have to duplicate a scene just to export a different aspect ratio.

  • Added

    Added a Camera option to the Export dialog: pick a specific camera for its exact framing, or choose Automatic to follow whichever camera is active at each point in the timeline.

  • Improved

    Each camera now gets its own color on stage, and shows its layer name next to its icon, so multiple cameras are easy to tell apart.

  • Added

    Added a new tutorial, Multiple Cameras: One Scene, Every Aspect Ratio, walking through the feature.

  • Fixed

    Rotation tweens now take the shortest path between two angles instead of occasionally spinning the long way around. Deliberate multi-turn spins (a full turn or more) still play correctly.

  • Fixed

    Dragging the rotate handle all the way around in one motion now applies correctly instead of being lost, so multi-turn spins can be created directly on stage.

  • Fixed

    Dragging a keyframe in the timeline no longer leaves its tween fill and arrow lagging behind — they now follow the keyframe smoothly while you drag.

  • Improved

    The rotate handle now shows a proper rotate cursor instead of a plain crosshair.

  • Fixed

    Fixed selection being inaccurate for rotated objects, groups, and symbol instances.

  • Fixed

    Fixed motion-tweened symbol instances riding their path from the wrong point — most noticeable on symbols with several layers, or a single bitmap, text, or particle layer. The object now follows the path from its correctly-computed content center.

October 2, 2026

Editor fixes and improvements

  • Fixed

    The Modify menu is no longer disabled for merge-drawn shapes. Convert to Symbol, Flip Horizontal and Flip Vertical now work on them.

  • Added

    Added Align for merge-drawn shapes, so you can snap them to the stage edges or center.

  • Added

    Added keyboard shortcuts for easings. Press Shift+1 to Shift+8 to apply Linear, Ease In, Ease Out, Ease In-Out, Spring, Bounce, Elastic or Step, and Shift+9 to re-apply your last custom curve. They work on the selected tween or a whole frame selection, can be remapped in Shortcuts, and show in the easing tooltips.

  • Changed

    The Create Tween shortcut now toggles: pressing it on a frame inside an existing tween removes that tween.

  • Fixed

    The Library no longer shows an asset as in use after the layers or frames that used it are removed. Assets that only lived inside symbols you no longer place on the stage now show as unused and can be deleted cleanly.

  • Fixed

    Lossless video export now produces video that plays everywhere, instead of audio with a blank picture.

  • Fixed

    Export now defaults to the camera's dimensions at the playhead, so portrait cameras such as YouTube Shorts no longer need their width and height swapped by hand.

  • Fixed

    Clicking outside the Export window while a video is exporting no longer cancels the export.

October 1, 2026

Example project cover images, faster project loading

  • Added

    Added cover images for example projects in the dashboard, so they are easy to spot among your own projects.

  • Improved

    Added a small optimization in the dashboard.

  • Added

    Added a new blog post, Made with Sclera: My First Short Animation, showcasing an animation made entirely in Sclera.

September 2026

September 27, 2026

Duplicate scenes, safer deletion

  • Added

    Added a Duplicate option for scenes in the project dashboard, so you can branch off an existing scene instead of rebuilding it from scratch.

  • Improved

    Deleting a scene, project, or account now requires typing CONFIRM before it goes through, to help prevent accidental deletions.

September 19, 2026

New tutorial: Adding Sound Effects

  • Added

    Added a new tutorial, "Adding Sound Effects to Your Animation," covering importing audio, syncing clips to the timeline, and exporting with audio.

September 16, 2026

Flip Horizontal and Flip Vertical

  • Added

    Added Flip Horizontal and Flip Vertical, with customizable keyboard shortcuts.

September 10, 2026

Library asset crash fixes, and a new Sprite Animation tutorial

  • Fixed

    Fixed dragging an asset from the Library sometimes creating a phantom object on the Stage.

  • Fixed

    Deleting a Library asset that's still in use now cascade-deletes the objects using it, instead of leaving broken references behind.

  • Fixed

    Fixed a texture-destroy race and remaining texture-alias leaks that could crash the Stage when assets were removed.

  • Added

    Added a new video tutorial, "Sprite Animation: Symbols, Camera, and Export," covering image assets, animated symbols, the camera, and exporting.

September 9, 2026

Arrow-key nudge, trackpad panning, and faster zoom

  • Added

    Added arrow-key nudging for selected objects and merge-drawn shapes — 1px per press, 10px with Shift.

  • Added

    Added trackpad and mouse-wheel panning on the Stage, in any tool.

  • Improved

    Sped up the Zoom tool's click-to-zoom so it reaches full zoom in or out in far fewer clicks.

  • Fixed

    Fixed the custom easing curve editor rendering with a dark background in light mode.

September 8, 2026

Audio support: import, timeline tracks, playback, and export

  • Added

    Added audio import — bring in audio files and preview their waveform in the Library.

  • Added

    Added audio tracks on the timeline — drag clips onto the Stage, then place, trim, move, and delete them like any other layer.

  • Added

    Added audio playback with frame-accurate sync and scrubbing, plus per-clip volume and pan controls.

  • Added

    Added an "Include audio" option to video export that mixes all audio tracks into the exported file.

  • Fixed

    Fixed a crash exporting to WebM and improved export format dropdown contrast in dark mode.

September 7, 2026

New Changelog page, faster camera and zoom controls

  • Added

    Added a Changelog page so you can see what's new, improved, and fixed as we ship it.

  • Added

    Added a manual zoom tool with dedicated +/- controls in the toolbar.

  • Improved

    Normalized wheel-zoom behavior so it feels consistent across Windows and macOS.

  • Fixed

    Fixed zoom direction not persisting between sessions.

  • Fixed

    Fixed the camera icon not being clickable to open camera settings.

September 6, 2026

Cross-platform shortcut and drag fixes

  • Fixed

    Fixed keyboard shortcuts not working on Windows and Linux.

  • Fixed

    Fixed onion-skin dragging destroying live sprite textures.

  • Fixed

    Fixed native browser drag hijacking canvas object drags.